Dungeon: Epic Cragmire Crypts
Date: 10/31/2015
Team: Tyrandil (GF), John Rain(DC), Hector (GWF), Udokas (TR), Phelaia (CW)
Why: Blackdagger owes us Astral Diamonds, and we want our money back.
T'was the day of Halloween. Sometime in the late afternoon, Hector all of a sudden proclaimed on guild chat, "Victory!! 100% Legit!!" Phel perked up and saw that he meant victory in Epic Cragmire Crypts. This dungeon has been a thorn in our side as a guild, and the last time we went in there, we got Blackdagger down no further than 91%. Phel started to grill Hector a bit on just how he did it, and how geared his teammates were. Hector said he was the only one with full Lostmauth set, and the other people were not exactly geared to the teeth. Also, in the latest patch, Blackdagger's b.s. attack has been changed to something that we can see coming. Phel talked to Tyr about trying it that night, and Tyr agreed. Evening rolled around, Hector got on, and said if we're still on for trying Cragmire. Udokas said me me me! Rain said, "Well, I guess I could heal..." Off we go to Cragmire.
The very first encounter against some trash mob went blazingly fast. This is looking good. At first boss, Tyr remarked that it went so fast it was like we were back in Mod 5. This is looking better. We get to the Adventuring Party, and Tyr said, "Let's not do anything funny and fight in this room." The Adventuring Party went down decently fast, and unlike last time, no one went down. This is looking even better.
About 30 minutes later, we were at the door of Blackdagger. This is the plan: Because of the fire on the floor, Phel decided to take out Icy Terrain, and go all single target, with Oppressive Force in the back pocket just in case when the adds starts to swarm. Tyr would hold Blackdagger's attention, while Hector takes his buzzsaw to Blackdagger, with Udokas flanking on the other side. Udokas had the job of opening the keg when the floor gets too firery. Rain would do his best to heal us with Astral Shield, Divine Glow, and such.
First attempt went quite well until Rain went down at Blackdagger's feet, and Tyr, against the little voice in his head, tried to pick up Rain. That was a bad idea, and as soon as Tyr went down, we went down one by one. Also, at about 45%, there is one Sniper that spawns on top of a barrel, and if you're too far away, his healthbar disappears. Phel only saw that too late. When we wiped, Blackdagger was at 40%.
Second attempt went much better. Hector was super on the ball about chopping down the adds. Udokas made a great team with Hector in the DPS department. Tyr managed the keep Blackdagger from charging the squishies. Rain was healing to the tune of 75k-85k, which kept us from dying when the keg was opened. Also, Phel realized about half way through that Blackdagger zeroed in on her with the fire bombs, so the best thing to do was to not stray too far from Blackdagger, and keep the fire bombs mostly on one half of the room. Also, as soon as the adds spawn, top kill priority is the Sniper, and Phel would freeze him until Hector can get to it. When there are Cutthroats around, it's best to kite them to the nearest add the old fashion way and use Oppressive Force to stun and damage them all. 15-20 minutes of shooting, debuffing, whacking, stabbing, and dancing, Blackdagger was toast. Thus our progression dungeons are complete.
One thing worth noting is that recently, we built the Wizard's Workshop in the Stronghold. At Rank 1, it gave us all 3200 HP. That very first time when the keg was opened, Blackdagger charged all of us all at once, and Phel was down to 1 bar of HP, which was almost exactly the amount of HP that the Wizard's Workshop gave us. That one structure meant the difference of life and death for a squishy wizard. Perhaps it'd be worth upgrading the Wizard's Workshop to Rank 2 as soon as we can so that we can all have a little better health insurance in the dungeons.
