091*NOR/news Dungeon & Dragons Online

Hail *NOR/!
Behold the Daedalean Kraken, the flagship of *NOR/DDO’s branch on Ghallanda! This massive guild ship consists of four floors and a cargo hold, each filled with wonders from all over the continent of Xen’drik. Please join me for a tour of our guild ship’s holdings.
On the first lower deck is the Cannith Crafting Hall, where characters can create from scratch any piece of worn or wielded equipment imaginable for any level; the Proving Grounds, where Aravandi Rivitfingers, the repair vendor resides and grants users of his repair services nearly-flawless item repairs; Three-fingered Thad’s, the general vendor; the Banquet Hall, where guild members can bind their character to the ship in case of death; the Shrine of Experience, which grants those who meditate at the shrine a static percentage XP bonus to each completed quest; Bash the Breakables Cargo Bay, where characters can test their attack speed; Sellswords’ Tavern, with the greatest discount hirelings available in Stormreach; the Orien Express, where characters can access bank, mail, and auction services all in one place; the Guild Vault, which offers a modest assortment of crafting item blanks and scroll for wizards to learn and add to their spellbooks; and the Farshifter’s Chamber, where characters can teleport all over Stormreach and beyond.
On the second lower deck is the Green Steel Crafting Hall, where characters can combine their accrued crafting reagents from questing in the realm of Meridia to make unparalleled powerful items and weapons; the Collegium of the Twelve, where characters can purchase spell reagents and other magical items at a deep discount; the Tactical Training Room, which provides a place for characters to assess their DPS; the Ninja Assassin, where players can target practice with shurikens; the Fencing Master, where characters can assess their finesse weapons; the Game Hunter, a hangout for hunters and druids, alike; the Arcane Sanctum, which provides a second location for reagent and potion purchases; the Archwizard, where the mystical arcane arts lie dormant; the Shrine of the Silver Flame, which provides solace for those repenting from their past transgressions; and the Black Abbot’s Shadow, where those who have passed can be remembered within the ship’s graveyard.
On the third lower deck resides the Bath House, where characters can take a brief respite from their adventures and soothe their aching muscles; Otto’s Irresistable Dance Hall, where characters can bust out their trademark dance moves on a rune-style discotheque floor; the Concert Hall, where bards and enthusiasts alike can enjoy the enchanting melodies put forth; the Paradoxical Puzzle Box, where characters can reflect on their deepest existential questions; the Chronoscope, where characters can return to the moment in which the City of Stormreach changed forever; the Armory, where Aravandi spends his time when not at the Proving Grounds; and the Stormreaver Memorial, which pays homage to the revered yet feared Stormreaver.
On the fourth lower deck lies the Grand Reliquary, where the raw elemental forces have been captured; the Danger Room, which will instantly kill any character who steps in past Tweet the Parrot (seriously, so make sure you’ve bound on the ship first before trying it, and never walk into this room when on the Hardcore server!); the Forbidden Library, with its mysteries hiding behind the shadowy tapestries on the walls; the Hag Apothecary, where the hag that resides within will tempt you with their newest brewed concoction; and Old Sully’s Grog Cellar, which may provide characters with spirits that are much more appealing than what the hag offered.
In the Cargo Hold lies a social space for guild members to converse, engage in commerce, and reconsider their spell selection. It offers characters various ways to craft, receive vintage buffs, and teleport across Xen’drik; or characters can stay on the ship and practice their attacks, sort their bank items, purchase regenerative potions and oils, and play the auction house.
Finally, on the top deck, every individual room’s unique buff can be granted to a character all in one fell swoop when they pull the “get buffs” lever. By doing so, they are granted four and a half hours of in-quest time with all of the perks that visiting each room would provide.
The *NOR/DDO branch has worked hard over the past nine years since guild ships were released to get to guild level 105. If you ever wish to help us gain additional levels, enjoy the benefits of the guild ship buffs, or just immerse yourself and your character in the unique experience of each room, feel free to join us whenever you wish! You can gain access to the guild ship by being a tagged member of the New OutRiders in-game, and then on your map (M by default) search for the anchor symbol in whatever region you are at in Stormreach. Note that you cannot access the guild ship when on Korthos Village, but as soon as you leave Korthos by speaking to Valeria Sinderwind, you can access the guild ship in the Stormreach Harbor (if you are at “snowy” Korthos Village and leave the Village via Valeria, you cannot return to “snowy” Korthos, and will instead be sent to “sunny” Korthos, which will hinder you from being able to group up with others on “snowy” Korthos).
There’s so much to enjoy in DDO; come join the fun, and see you in-game!
Yavool Ramnoth
Lord and Branch Leader, *NOR/DDO – Ghallanda Server