Mark also did an interview with MMORPG.com about stealth mechanics.
MMORPG: It’s been a long time coming that people found out how you’re going to handle Stealth in CU. What’ve you learned from time spent on DAoC and WAR, to help influence your decisions with Camelot Unchained?
Mark Jacobs: First, I wanted to build a stealth mechanic that is geared to the RvR focus of Camelot Unchained, one that gives stealthers the ability to play a major role in the game. Second, I wanted to design a system that rewarded solo play stealthers while discouraging roaming groups of them since in a game like CU, where we want players of all levels in RvR, their impact could be substantial. Third, I dislike the movement slowdown of some stealther implementations because that gets old fast. Finally, I wanted to see if I could design something that will be both fun for the stealthers and not incredibly frustrating for their victims. I also looked at the implementation of the mechanic in every MMORPG I’ve played and a few others that I didn’t.