Annoucement Trailer:
https://www.youtube.com/watch?v=PP7Kx79IwQE
Also, massive changes to all classes. The game is going to be very different come next mod:
https://www.arcgames.com/en/games/never ... l/11093123
Mod 16: Undermountain
- Phelaia
- Duchess
- Posts: 576
- Joined: Wed Jun 12, 2013 4:47 pm
- Realm: Guild Wars 2
- Record: Recruited 6/12/2013
Squired 7/22/2013
Promoted to Baroness 10/1/2013
Promoted to Countess 2/27/2014
Promoted to Duchess 1/22/2016 - Location: Sunny Southern California
Mod 16: Undermountain
Phelaia Fiendline
The original Burninator in Neverwinter
The original Burninator in Neverwinter
Re: Mod 16: Undermountain
Some allegedly leaked enchantments from a playtester. Swax posted these in the alliance discord. The image gets to stretched for me to actually read any of the info in my browser but I'll share the link it works for someone else. I can read it clearly on my phone in discord.
https://images-ext-1.discordapp.net/ext ... height=462
It looks like for the most part the stats that have been removed are directly replaced by a new one. Otherwise the items seem about the same with an increase of how much stat they actually give.
Lifesteal has become Crit Avoidance.
Recovery has become Accuracy.
Then there are a few new ones that yield Combat Advantage and Awareness.
The last thing I am spotting is none of the utilities seem to give an increased run speed. That has been replaced by Companion Influence Strength. There is another stat I see in utility called Hit Points Strength. Unsure what that means but it appears it may be a thing.
https://images-ext-1.discordapp.net/ext ... height=462
It looks like for the most part the stats that have been removed are directly replaced by a new one. Otherwise the items seem about the same with an increase of how much stat they actually give.
Lifesteal has become Crit Avoidance.
Recovery has become Accuracy.
Then there are a few new ones that yield Combat Advantage and Awareness.
The last thing I am spotting is none of the utilities seem to give an increased run speed. That has been replaced by Companion Influence Strength. There is another stat I see in utility called Hit Points Strength. Unsure what that means but it appears it may be a thing.
Neverwinter: @zyek88
- Guardian Fighter - Ziek
Scourge Warlock - Zabbit
Re: Mod 16: Undermountain
I do think a guildwide game-email ought to go out - not everyone ingame is paying attention to forums (official or here). Thanks
Re: Mod 16: Undermountain
For some reason I was thinking one had gone out already. If someone doesn't beat me to it I'll send one when I'm on tonight.
Neverwinter: @zyek88
- Guardian Fighter - Ziek
Scourge Warlock - Zabbit
-
- Squire
- Posts: 26
- Joined: Mon Nov 09, 2015 9:43 am
- Realm: Guild Wars 2
Re: Mod 16: Undermountain
They've start to release some of the information on class changes
Paladin - https://www.arcgames.com/en/games/never ... in-changes
Cleric - https://www.arcgames.com/en/games/never ... ic-changes
Paladin - https://www.arcgames.com/en/games/never ... in-changes
Cleric - https://www.arcgames.com/en/games/never ... ic-changes
Re: Mod 16: Undermountain
Not a fan whatsoever. After what I thought was a close-enough rebuild of Benn, I now get munched to death in 3 seconds by a pack of Zombies (L70) in Dread Ring just outside the camp. 16K ilevel, etc.
This mod is for the elite player. I play for comfort, not tweaking and changing. Devs and some people are blind to players like me -- any words we say we might as well be spoken in Jawa for the lack of understanding or even acknowledgment.
Let me give you an (oversimplified) example that I read a while back: Introverts (like me) are people who think that extroverts are nice, just do that extoverting ... elsewhere. Extroverts are people who think that introverts are defective extroverts and by dragging them into extroverted activities, they'll enjoy it more and more.
Now, the NW example. There are player archetypes. Those (like me) who are comfortable doing things think that the thrill seekers and build tweakers are nice people who can go do that ... elsewhere. Thrill seekers and build tweakers think that the comfortable people are defective, and if they just play around enough they will start loving it.
In both cases, one side understands the other's desires far better than the other way around.
This mod is for the elite player. I play for comfort, not tweaking and changing. Devs and some people are blind to players like me -- any words we say we might as well be spoken in Jawa for the lack of understanding or even acknowledgment.
Let me give you an (oversimplified) example that I read a while back: Introverts (like me) are people who think that extroverts are nice, just do that extoverting ... elsewhere. Extroverts are people who think that introverts are defective extroverts and by dragging them into extroverted activities, they'll enjoy it more and more.
Now, the NW example. There are player archetypes. Those (like me) who are comfortable doing things think that the thrill seekers and build tweakers are nice people who can go do that ... elsewhere. Thrill seekers and build tweakers think that the comfortable people are defective, and if they just play around enough they will start loving it.
In both cases, one side understands the other's desires far better than the other way around.
- tornnomar
- Duke
- Posts: 294
- Joined: Sun Sep 21, 2014 7:57 pm
- Realm: Guild Wars 2
- House: Griffon
- Record: I joined.
And am never leaving.
Knighted, Dec. 21, 2015
Baron, Jan. 31, 2016
Count, Oct 15, 2017
And I can't even count:) - Location: Ohio
- Contact:
Re: Mod 16: Undermountain
Awesome!
As for guild wide Mails, I plan to begin to start dishing them out. But I want to hold off a bit until they begin to finalize some of these changes.
They talked about about some powers over performing, Forgemasters Flame would be one of those powers. It is a one shot machine, normal mobs, elites, its crazy right now.
As for guild wide Mails, I plan to begin to start dishing them out. But I want to hold off a bit until they begin to finalize some of these changes.
They talked about about some powers over performing, Forgemasters Flame would be one of those powers. It is a one shot machine, normal mobs, elites, its crazy right now.
"The two most important days of your life are the day you were born, and the day you find out why" -Mark Twain
"Chuck Norris CAN divide by zero"
"Chuck Norris CAN divide by zero"