Mod 16: Undermountain

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Phelaia
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Mod 16: Undermountain

Post by Phelaia »

Annoucement Trailer:
https://www.youtube.com/watch?v=PP7Kx79IwQE

Also, massive changes to all classes. The game is going to be very different come next mod:
https://www.arcgames.com/en/games/never ... l/11093123

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Ziek88
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Re: Mod 16: Undermountain

Post by Ziek88 »

Some allegedly leaked enchantments from a playtester. Swax posted these in the alliance discord. The image gets to stretched for me to actually read any of the info in my browser but I'll share the link it works for someone else. I can read it clearly on my phone in discord.

https://images-ext-1.discordapp.net/ext ... height=462

It looks like for the most part the stats that have been removed are directly replaced by a new one. Otherwise the items seem about the same with an increase of how much stat they actually give.

Lifesteal has become Crit Avoidance.
Recovery has become Accuracy.

Then there are a few new ones that yield Combat Advantage and Awareness.

The last thing I am spotting is none of the utilities seem to give an increased run speed. That has been replaced by Companion Influence Strength. There is another stat I see in utility called Hit Points Strength. Unsure what that means but it appears it may be a thing.
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Re: Mod 16: Undermountain

Post by nmates »

I do think a guildwide game-email ought to go out - not everyone ingame is paying attention to forums (official or here). Thanks
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Re: Mod 16: Undermountain

Post by Ziek88 »

For some reason I was thinking one had gone out already. If someone doesn't beat me to it I'll send one when I'm on tonight.
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Re: Mod 16: Undermountain

Post by CanisBlack »

They've start to release some of the information on class changes

Paladin - https://www.arcgames.com/en/games/never ... in-changes
Cleric - https://www.arcgames.com/en/games/never ... ic-changes
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Re: Mod 16: Undermountain

Post by nmates »

Not a fan whatsoever. After what I thought was a close-enough rebuild of Benn, I now get munched to death in 3 seconds by a pack of Zombies (L70) in Dread Ring just outside the camp. 16K ilevel, etc.

This mod is for the elite player. I play for comfort, not tweaking and changing. Devs and some people are blind to players like me -- any words we say we might as well be spoken in Jawa for the lack of understanding or even acknowledgment.

Let me give you an (oversimplified) example that I read a while back: Introverts (like me) are people who think that extroverts are nice, just do that extoverting ... elsewhere. Extroverts are people who think that introverts are defective extroverts and by dragging them into extroverted activities, they'll enjoy it more and more.

Now, the NW example. There are player archetypes. Those (like me) who are comfortable doing things think that the thrill seekers and build tweakers are nice people who can go do that ... elsewhere. Thrill seekers and build tweakers think that the comfortable people are defective, and if they just play around enough they will start loving it.

In both cases, one side understands the other's desires far better than the other way around.
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Re: Mod 16: Undermountain

Post by tornnomar »

Awesome!

As for guild wide Mails, I plan to begin to start dishing them out. But I want to hold off a bit until they begin to finalize some of these changes.
They talked about about some powers over performing, Forgemasters Flame would be one of those powers. It is a one shot machine, normal mobs, elites, its crazy right now.
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