Spellplague - What could possibly go wrong?
Posted: Mon May 15, 2017 1:26 pm
We came, we saw, we got turned to stone and fell to oblivion. Many giggles were had.
That said, we do have some info to take away. Most of the dungeon between bosses is pretty straight forward and mechanically there is not much to talk about here. Last night Phel, Tyr, Rain and Myself and a cameo from Udo took a stab of this. We did not pass boss 2. I continued on with a dungeon splodin group and then did a second full run. That said I was mostly along for the ride at the point so I have too sort final boss yet. Was trying to record the gameplay but my DVR app got grumpy with Neverwinter so no footage.
Lets talk team comp.
1. Tank - Obvious tank is needed. Pally or GF is fine. Wouldn't say one is better than the other.
2 Heals - For buff debuff purpose DC probably best right now due too recent buffs. I am sure a pally can as well, an off-tank off-heal pally would be great as well. (Disclaimer - I know healadins heal. That is the extent of my healadin knowledge. What else they do I have no idea. They may be just as beneficial as a DC.)
3. DPS/Debuff - MoF CW pretty awesome stuff for this.
4. DPS - Absolute facemelting DPS. We're talking Raiders of the Lost Ark here. GWF or SW most likely. CW, Rogue, HR that has entered facemelt tier. (you crazy squishy doombringers you) Generally we hate HDPS....but that is what this dungeon kinda calls for.
5. DPS/Offtank/Offheal - Any one of these is good. Really this is the flex spot. Anything would work. I think this is where the TR, HR or SS Cw would fit best. Even if they do melt faces.
Boss 1: Kabal
If you have faced Kabal in River district not much of this will be new to you. This is a 3 round fight.
Round 1 - Fight
- Anytime he teleports he summons lava. If kabal is in the inner circle, the outter will be lava and same for the reverse.
- He will chain 2 allies together (similar to green tether). Rain noted it if someone is chainned it appeared they could not be healed. This is not yet 100% confirmed. Remove the chain by standing so the chain is in a fireball. It will break that way. Fireball explodes.
- Chain 1 person too a fireball. Fireball will slowly go towards it's chained companion. Stand so the fireball hits Kabal. This will make him damageable.
-Now pummel him to oblivion
Round 2 - Fight
- All from round 1
- Upon "Killing" him he will teleport middle and throw a chain too the whole party and a bunch of archons will spawn around the room. Quickly dispatch them and break your chains in the fireballs they drop. I think all of them must be killed before fireballs drop, unsure of this detail. Anyone tethered when he does the final pull will likely be slain. Plenty of time for revives.
Round 3 - Fight.....FATALITY
- Same as round 1. There may be something new here but in my 4 times through I have noticed nothing.
Now that Kabal is dead carry on to the next boss, little to talk about on the way.
Boss 2: Stone Eyed Nothic
- Watch his eye. There will be an orange magical eye the aopears in front. When this happens it is important to turn your back to him or you will be turned to stone.
- The whole disc will turn red. This is a knock up. Tanky classes need not worry much. Squishies can dodge with a very well timed shift move.
- large red circle appears. Around the edge of this circle will be pulsing lines. Position yourself so you have the greatest distance between you and the platform edge and are as close to the solid red without stepping in. (You will be in pulsing red.) This is a push. This attack usually follows the petrify. This is why evading petrify is important.
- He randompy gains stacks of power till about 5. You will notice once he had lost about 30% of his max HP some mirrors will appear outsise the platform. If his petrify attack hits one, he will lose his power stacks.
- For obvious reasons, the faster he dies the better.
Too leave boss 2 you get the jump ability simolar to the platforms in Gyrion's thing in River District then some more mob slaughter. Not much too say again.
Boss 3: Nostura (more details still needed)
https://youtu.be/DrX8nXi5sPg
- Curse. Unsure of when it applies. It looks like a lesser warlock curse. It can be applied to more than 1 person. Infinitely stacking DOT. Healer can hopefully out heal it.
- She has a petrify same as boss 2. Same image to warn it is coming. Getting hit by this seems to clear the curse.
- If tentacles sprout group up and burn them down ASAP. Then look for small yellow portals and go through them. Kill balls of mist. This returns to nornal damage phase. Nostura heals during this phase.
- large yellow portals (similar to warlock gate of hell daily) spawn around the arena. Move to the edge nearest the portals and stand between 2 of them.
-The tentacle phase happens twice usually.
Now the fun part!
Remember the good old days where we mega pulled the original screen and the guardian fighter disappeared in a sea of mobs and the screen glowed with numbers and it was pure joy? This is a thing again. The journey between bosses can be amazing.
Less fun.
In line with the horror stories Rain has heard about terrible drops in the lockbox, I got a lesser union stone and nothing else from the daily key lockbox.
That said, we do have some info to take away. Most of the dungeon between bosses is pretty straight forward and mechanically there is not much to talk about here. Last night Phel, Tyr, Rain and Myself and a cameo from Udo took a stab of this. We did not pass boss 2. I continued on with a dungeon splodin group and then did a second full run. That said I was mostly along for the ride at the point so I have too sort final boss yet. Was trying to record the gameplay but my DVR app got grumpy with Neverwinter so no footage.
Lets talk team comp.
1. Tank - Obvious tank is needed. Pally or GF is fine. Wouldn't say one is better than the other.
2 Heals - For buff debuff purpose DC probably best right now due too recent buffs. I am sure a pally can as well, an off-tank off-heal pally would be great as well. (Disclaimer - I know healadins heal. That is the extent of my healadin knowledge. What else they do I have no idea. They may be just as beneficial as a DC.)
3. DPS/Debuff - MoF CW pretty awesome stuff for this.
4. DPS - Absolute facemelting DPS. We're talking Raiders of the Lost Ark here. GWF or SW most likely. CW, Rogue, HR that has entered facemelt tier. (you crazy squishy doombringers you) Generally we hate HDPS....but that is what this dungeon kinda calls for.
5. DPS/Offtank/Offheal - Any one of these is good. Really this is the flex spot. Anything would work. I think this is where the TR, HR or SS Cw would fit best. Even if they do melt faces.
Boss 1: Kabal
If you have faced Kabal in River district not much of this will be new to you. This is a 3 round fight.
Round 1 - Fight
- Anytime he teleports he summons lava. If kabal is in the inner circle, the outter will be lava and same for the reverse.
- He will chain 2 allies together (similar to green tether). Rain noted it if someone is chainned it appeared they could not be healed. This is not yet 100% confirmed. Remove the chain by standing so the chain is in a fireball. It will break that way. Fireball explodes.
- Chain 1 person too a fireball. Fireball will slowly go towards it's chained companion. Stand so the fireball hits Kabal. This will make him damageable.
-Now pummel him to oblivion
Round 2 - Fight
- All from round 1
- Upon "Killing" him he will teleport middle and throw a chain too the whole party and a bunch of archons will spawn around the room. Quickly dispatch them and break your chains in the fireballs they drop. I think all of them must be killed before fireballs drop, unsure of this detail. Anyone tethered when he does the final pull will likely be slain. Plenty of time for revives.
Round 3 - Fight.....FATALITY
- Same as round 1. There may be something new here but in my 4 times through I have noticed nothing.
Now that Kabal is dead carry on to the next boss, little to talk about on the way.
Boss 2: Stone Eyed Nothic
- Watch his eye. There will be an orange magical eye the aopears in front. When this happens it is important to turn your back to him or you will be turned to stone.
- The whole disc will turn red. This is a knock up. Tanky classes need not worry much. Squishies can dodge with a very well timed shift move.
- large red circle appears. Around the edge of this circle will be pulsing lines. Position yourself so you have the greatest distance between you and the platform edge and are as close to the solid red without stepping in. (You will be in pulsing red.) This is a push. This attack usually follows the petrify. This is why evading petrify is important.
- He randompy gains stacks of power till about 5. You will notice once he had lost about 30% of his max HP some mirrors will appear outsise the platform. If his petrify attack hits one, he will lose his power stacks.
- For obvious reasons, the faster he dies the better.
Too leave boss 2 you get the jump ability simolar to the platforms in Gyrion's thing in River District then some more mob slaughter. Not much too say again.
Boss 3: Nostura (more details still needed)
https://youtu.be/DrX8nXi5sPg
- Curse. Unsure of when it applies. It looks like a lesser warlock curse. It can be applied to more than 1 person. Infinitely stacking DOT. Healer can hopefully out heal it.
- She has a petrify same as boss 2. Same image to warn it is coming. Getting hit by this seems to clear the curse.
- If tentacles sprout group up and burn them down ASAP. Then look for small yellow portals and go through them. Kill balls of mist. This returns to nornal damage phase. Nostura heals during this phase.
- large yellow portals (similar to warlock gate of hell daily) spawn around the arena. Move to the edge nearest the portals and stand between 2 of them.
-The tentacle phase happens twice usually.
Now the fun part!
Remember the good old days where we mega pulled the original screen and the guardian fighter disappeared in a sea of mobs and the screen glowed with numbers and it was pure joy? This is a thing again. The journey between bosses can be amazing.
Less fun.
In line with the horror stories Rain has heard about terrible drops in the lockbox, I got a lesser union stone and nothing else from the daily key lockbox.