Modules Available to NOR for your next campaign
Posted: Mon Apr 03, 2017 3:29 pm
Roll 20 has the great ability for us to make other players in the group the DM. What this means is if you want to run the next campaign you can use any of the current modules we have purchased or manually spent months preparing. The owner just needs to create that game and add you as the DM:)
We have also started building a handful of spell templates that we can export and import into all the games!
Here are the Modules all ready to go for NOR to have access to:
L1 We be Goblins - one shot (Kermit)
L1-5 Mines of Phandelver (Talolan & Tundrra)
L1-3 Dragons of Stormwreck Isle (Tundrra)
L5 All Roads lead to the Local Tavern (Talolan) (3rd party one night session)
L1-11 Storm Kings Thunder (Tundrra)
L1-10 Curse of Strahd (Talolan)
L1-L10 Tomb of Annihilation (Tundrra)
L1-3 The Sunless Citadel (Tundrra)
L3-5 The Forge of Fury (Tundrra)
L5 The Hidden Shrine of Tamoachan (Tundrra)
L8 White Plume Mountain (Tundrra)
L8 Trouble in Waterdeep (Tundrra) (3rd party short 3 chapter adventure)
L9-11 Dead in Thay (Tundrra)
L11-13 Against the Giants (Tundrra)
L13+ Tomb of Horrors (Tundrra)
Ghost of Saltmarsh (Tundrra)
We have also started building a handful of spell templates that we can export and import into all the games!
Here are the Modules all ready to go for NOR to have access to:
L1 We be Goblins - one shot (Kermit)
L1-5 Mines of Phandelver (Talolan & Tundrra)
L1-3 Dragons of Stormwreck Isle (Tundrra)
L5 All Roads lead to the Local Tavern (Talolan) (3rd party one night session)
L1-11 Storm Kings Thunder (Tundrra)
L1-10 Curse of Strahd (Talolan)
L1-L10 Tomb of Annihilation (Tundrra)
L1-3 The Sunless Citadel (Tundrra)
L3-5 The Forge of Fury (Tundrra)
L5 The Hidden Shrine of Tamoachan (Tundrra)
L8 White Plume Mountain (Tundrra)
L8 Trouble in Waterdeep (Tundrra) (3rd party short 3 chapter adventure)
L9-11 Dead in Thay (Tundrra)
L11-13 Against the Giants (Tundrra)
L13+ Tomb of Horrors (Tundrra)
Ghost of Saltmarsh (Tundrra)