Page 1 of 1

Modules Available to NOR for your next campaign

Posted: Mon Apr 03, 2017 3:29 pm
by Tundrra
Roll 20 has the great ability for us to make other players in the group the DM. What this means is if you want to run the next campaign you can use any of the current modules we have purchased or manually spent months preparing. The owner just needs to create that game and add you as the DM:)

We have also started building a handful of spell templates that we can export and import into all the games!

Here are the Modules all ready to go for NOR to have access to:
L1 We be Goblins - one shot (Kermit)
L1-5 Mines of Phandelver (Talolan & Tundrra)
L1-3 Dragons of Stormwreck Isle (Tundrra)
L5 All Roads lead to the Local Tavern (Talolan) (3rd party one night session)
L1-11 Storm Kings Thunder (Tundrra)
L1-10 Curse of Strahd (Talolan)
L1-L10 Tomb of Annihilation (Tundrra)
L1-3 The Sunless Citadel (Tundrra)
L3-5 The Forge of Fury (Tundrra)
L5 The Hidden Shrine of Tamoachan (Tundrra)
L8 White Plume Mountain (Tundrra)
L8 Trouble in Waterdeep (Tundrra) (3rd party short 3 chapter adventure)
L9-11 Dead in Thay (Tundrra)
L11-13 Against the Giants (Tundrra)
L13+ Tomb of Horrors (Tundrra)
Ghost of Saltmarsh (Tundrra)

Re: Modules Available to NOR for your next campaign

Posted: Fri Oct 06, 2017 8:14 am
by Tundrra
We have added a new module to our hive collective. So if we have any up coming DM's looking to start a new night of guild gaming you now have access to "Tomb of Annihilation"

Let the Dinosaur and Undead fun begin!

Re: Modules Available to NOR for your next campaign

Posted: Thu Oct 12, 2017 7:32 pm
by Kermit
technically I can share my we be goblins as well