Fangbreaker Island (possible spoilers)
Posted: Tue Sep 06, 2016 10:01 am
Just opened the door and dabbled in there a bit yesterday. Anyone else from NOR ready to start tackling this new dungeon? Would love to start working through it so we can add it to our completion list.
*Glitch Alert*
Scourge Warlock at second boss. Do not use Arms of Hadar. Will cause the dungeon to break and you will not be able to continue.
This dungeon will be easiest for ranged DPS players.
Boss 1: Hati (Manticore)
Honestly just a brute force fight. For the first 75% it is nuke him with everything you have and just avoid his major AOE attacks. He has a front arc knockup which only the tank should need to worry about. No, you cannot shield it. You must dodge it. He also has a backside arc attack which the DPS need to avoid. Anytime he is on the cliff, stand directly under the cliff under the wall till the avalanche finishes.
Boss 2: Dragon Turtle
I have very little input on this. Apparently Arms of Hadar from a SW can perma break this boss so he never attacks. I would recommend not doing this as it also breaks the dungeon and you cannot proceed without dealing with some incredibly irritating work arounds.
Boss 3: Drufi
She does all the same abilities you saw during the campaign mission or the weekly mission when you fight her. In addition to those, she has an ability where she targets a member of the team. When this happens, huddle up to spread the damage out and healers/tanks do the best damage mitigation for the party you can. She spawns big shards of ice in the battlefield with this attack. Kite her away from the ice and DO NOT DESTROY THEM. You need them for her other new attack "Call of Winter". She jumps to the edge of the map and you must all hide behind one of those blocks of ice. If you do not hide behind that block of ice you will be one shot. No exceptions from what it seems.
*Glitch Alert*
Scourge Warlock at second boss. Do not use Arms of Hadar. Will cause the dungeon to break and you will not be able to continue.
This dungeon will be easiest for ranged DPS players.
Boss 1: Hati (Manticore)
Honestly just a brute force fight. For the first 75% it is nuke him with everything you have and just avoid his major AOE attacks. He has a front arc knockup which only the tank should need to worry about. No, you cannot shield it. You must dodge it. He also has a backside arc attack which the DPS need to avoid. Anytime he is on the cliff, stand directly under the cliff under the wall till the avalanche finishes.
Boss 2: Dragon Turtle
I have very little input on this. Apparently Arms of Hadar from a SW can perma break this boss so he never attacks. I would recommend not doing this as it also breaks the dungeon and you cannot proceed without dealing with some incredibly irritating work arounds.
Boss 3: Drufi
She does all the same abilities you saw during the campaign mission or the weekly mission when you fight her. In addition to those, she has an ability where she targets a member of the team. When this happens, huddle up to spread the damage out and healers/tanks do the best damage mitigation for the party you can. She spawns big shards of ice in the battlefield with this attack. Kite her away from the ice and DO NOT DESTROY THEM. You need them for her other new attack "Call of Winter". She jumps to the edge of the map and you must all hide behind one of those blocks of ice. If you do not hide behind that block of ice you will be one shot. No exceptions from what it seems.