I see your build, which is very similar to mine. A few key differences from yours to mine:
I do not use Weapon Mastery, Dominating Pleas, Dominating Presence. I instead use less Steadfast (2/5), Wrathful Strikes (3/3), Light's Shield (4/5), and Force of Will (3/3). If I can increase my critical chance, I will dump some points out of Force of Will and toss it into Steadfast.
I dislike Light's Shield, but I felt that the extra DR would be more useful than a 6% increase in recharge speed when I need to offtank (or main tank for those suicide runs). Judge and Aura of Wisdom end up being my main cooldown reducers
I feel that Charisma (+Stamina Regen, + Action Point Gain, + other garbage) has better overall bonuses than Wisdom (+Crit Chance, + Healing) and if I'm leveling up Charisma, I may as well get some increased Crit chance.
My Paragon Feats are mostly the same. I'm surprised you chose 5/5 on Share the Light. You said yourself that the Healadin has overkill heals, and Share tacks on EXTRA healing power.
If you're lacking in DPS and in group bonuses, I would say ditch Share the Light, and replace it with 3/5 in Aura Gifts, 1/5 in Purifying Fire, and 1/5 in Beacon of Faith. Purifying Fire tacks on some DPS (even at 1 point) and a small investment in Beacon of Faith is great for those "oops I dun goof'd" moments.
bluebutton wrote:I hate being slow so I put a lot of spare points in movement (lots of dark enchantments in utility slots).
I used to run a Protection (Tank) OP before respec-ing to this Dev OP. Whn I switched, I resurrected my Guardian Fighter alt which had been on the shelf for quite a while. Moving as an OP is really different than as a GF even though these two classes don't get any speed boost from their <shift> and instead <shift> to raise their shields.
The biggest difference is that when the OP (both paragon paths) raises his/her shield, nothing else can be done other than moving. While the GF can still use at-wills while shielding, the OP can't. So shielding 1) drains stamina/guard 2) doesn't refill Action Points(AP) 3) no at-wills 4) no encounters. Yikes!
Which brings me to [Relentless Avenger] which is like the GF's [Lunging Strike] but the max range is 20' and it disperses ads near whatever you hit. Since I don't like being slow, I tend to slot this whenever I want to go anywhere fast. Examples would be Syndrith in epic Temple of Spider, Gorristo in Demogorgon phase 2, and Demogorgon phase 3. This is fast, but it scatters enemies so it's not nice to use it if other party members need the ads clustered. In Demogorgon phase 3, most of the ads are too heavy to move far and it's chaos, so I feel the trade off between being quickly near enough to Demogorgon to heal the melee characters offsets the annoyance of dispersed ads.
Paladin shift is super good. It may not have the CW/TR/HR invincibility frames nor the GWF's raw speed, but it heals, gives CC immunity, gives 30% DR, and
lets you cancel your animations! It gives speed, but not in the usual sense
WHAAA??? Healadins are slow???
I see your build uses Radiant Strike and Relentless Avenger.
Flash and Radiant Champion both increase movement speed under select circumstances (Get hit and stay near your teammates respectively).
As a GWF main, Relentless Avenger is more of an annoyance than it is a "omgwhy?" type deal due to our surprisingly high mobility and long range.
If the GWFs are being snooty about the pushback you can always choose to NOT heal them... that should wipe the smirks off their face.
You should have no problems moving around.
bluebutton wrote:
I want the Justice Capstone because I'm trying to place Bond of Virtue (and Shield of Faith) as often as possible. I would guess this becomes a "lots of little heals" build vs a pure Light build which can pump a big heal every 10 seconds with Divine Calls. I'm happy with the Justice build, but I'd be interested in taking my GF or GWF into a dungeon with a Light build OP just to observe how the big heals work out.
If you're trying to keep Prism on 24/7... use the Lay on Hands cheese. Get hit for like 1000 damage and cast Lay on Hands. It applies Prism AND only uses a small amount of AP (Relentless Avenger time!).
Overall, we have the same idea with out build: have overheals, be tanky, and have some decent damage (worse than a dedicated TR/CW/HR/GWF but better than a non-Conquerer GF and a non-Righteous DC)