Poll: What Boon-Granting Structures Should We Build?
Re: Poll: What Boon-Granting Structures Should We Build?
Thanks for the research on this Hector! I think what you indicate is bang on, although we might skip Tower lvl 2-3 and use resources on the next target. Again we always ask officers / members input as we go along
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Re: Poll: What Boon-Granting Structures Should We Build?
Thanks for the response. I trust y'all. Sorting out the path is not something I really want to wrap my mind around. I'm so glad y'all are in the details of all this. Just tell me what to contributeKermit wrote:Just to recap our plan:
As Stable Arp is unlocked only at lvl 3 (need guild hall lvl 7), and it only gives +def at lvl 1 and 2, we decided to start with the Wizard Tower (+hp), which has a greater impact on most of our non-tank class stats than defense.
Once we've unlocked Guild Hall level 7, the will have access to Stable lvl 1-2-3 and ArP, our next target
*NOR/ BA-NW
Neverwinter--@abluebutton
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Onyx Ofnor
Neverwinter--@abluebutton
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Alts: Kriket (GWF), Krifin (GF)
Mules: Krindl (SW), Kriplr (TR)
Guild Wars 2--bluebutton.1475
Onyx Ofnor
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Re: Poll: What Boon-Granting Structures Should We Build?
The wizard tower 1 and mine 1 were built last night. Hooray for our first boon!
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Recruited SWG 12.12.2003 by Baron Brambt - Location: Bloomington, IN
Re: Poll: What Boon-Granting Structures Should We Build?
I'm going to take the poll off the forum index page in afew days, so if you want to change your vote do it asap:)
I do want to poin out Mendi's post about the explorers guild building http://newoutriders.org/forums/viewtopi ... =88&t=4653
I do want to poin out Mendi's post about the explorers guild building http://newoutriders.org/forums/viewtopi ... =88&t=4653