My Cleric build
Posted: Tue Dec 31, 2013 3:36 pm
Hello I'm Sophroniscus or Soph for short.
I have a 60 cleric and working with this character for awhile finding my nicks and nanny's. I like to share a build with you if you like it great if not thats ok.
I am a critical cleric. I max out my crit and power along with defense, but mostly crit. I have full set of Templar gear one it packs a punch on crit and two the name is cool.
In any dungeons if I am healing full time. I run with Astral Seal and Scared Flame or Brand of the Sun (but thats to slow for me) for At-will. My dailies are include hollowed ground which reduce 75% of damage to party. Sometimes I put hammer of fate for extra dps or Divine Armor depending if my parts needs extra HP. I have Foresight and Divine fortune, Forgemaster's flames, Astral Shield, and depending on dungeon I either go Sun burst (for kiting or mobs like the light for some reason) or divine glow for debuff.
Forgemasters flame people talk about this, but its 3-5k and on crit i hit 10k heals over time and thats per tick I believe every 12secs or 7sec. In a party when the tanks goes after the boss I hit foregmaster healing the tank over time and astral shield on my party. Then I spam as Astral Seal which anytime your party hits a mob they get heals. When dailies popped up i hit hollowed ground which covers 75% incoming damage to party members. You probably don't need sooth if you have a CW who controls the mobs during fights. I used it only if I pug because pugging really sucks.
My paragon path is faithful. I can get in more detail on it if you like just pm me in game or in game mail. The gear is Full Templar with Azure Enhancements and few Dark and Silvery.
I have a 60 cleric and working with this character for awhile finding my nicks and nanny's. I like to share a build with you if you like it great if not thats ok.
I am a critical cleric. I max out my crit and power along with defense, but mostly crit. I have full set of Templar gear one it packs a punch on crit and two the name is cool.
In any dungeons if I am healing full time. I run with Astral Seal and Scared Flame or Brand of the Sun (but thats to slow for me) for At-will. My dailies are include hollowed ground which reduce 75% of damage to party. Sometimes I put hammer of fate for extra dps or Divine Armor depending if my parts needs extra HP. I have Foresight and Divine fortune, Forgemaster's flames, Astral Shield, and depending on dungeon I either go Sun burst (for kiting or mobs like the light for some reason) or divine glow for debuff.
Forgemasters flame people talk about this, but its 3-5k and on crit i hit 10k heals over time and thats per tick I believe every 12secs or 7sec. In a party when the tanks goes after the boss I hit foregmaster healing the tank over time and astral shield on my party. Then I spam as Astral Seal which anytime your party hits a mob they get heals. When dailies popped up i hit hollowed ground which covers 75% incoming damage to party members. You probably don't need sooth if you have a CW who controls the mobs during fights. I used it only if I pug because pugging really sucks.
My paragon path is faithful. I can get in more detail on it if you like just pm me in game or in game mail. The gear is Full Templar with Azure Enhancements and few Dark and Silvery.