- Date: Wednesday, Dec 9th
Players: (Baiz), (Kermit), (Zelldeb), (Ojike), Finial (Tundrra), (Lasarian), (Stelmari)
Dungeon Master: Kermit
- Baiz = Ward / Human Fighter
Ojike = Warforged / Druid
Lasarian = Bulgrath "Buck" Bloodforge / Dwarf Forge Cleric
Talolan = Gimnir Bloodforge / Dwarf Artificer
Tundrra = Finial Steehorn / Minotaur Barbarian
Zelldeb = Quildor Eilsath / Elf Ranger
Stel - Azadeia /
- two factions
-Traditionalists (fishermans- want to split from baldurs gate)
-loyalists - pro baldurs gate
-The party has been in town for a few weeks or more and know most of the local important places and people.
The council
-Anders Solmor (neutral)
-Eda Oweland(Traditionalists, oldest person in town) independent
-Gellan Primewater (traditionalist, richest person in town.)
-Eliander Fireborn (Loyalist of Baldur's gate)
-Manistrad Copperlocks (Loyalist, wants to grow connections with other towns)
The party splits into 3 to figure out which taverns the brother and sister had visited.
- The Empty Net.
-Quildor, Azineia,
-bartender tell them of the scary house and the strange lights and sounds. He doesnt recall ever meeting the girl.
Wicker Goat:
-Buck, Azineia, Witness
-nothing of note
Snapping Line Tavern:
-Gimnir, Buck, Ward and Finial tip the barkeep for information about the brother and sister.
-GoldBlades, Prunail GoldBlade and his is sister.
-they were in telling of the all the gold they plan on getting at the haunted mansion.
-As the party starts to head out of town, a procession of towns folk follow them towards the house. The follow for close to a hour, till the house shows its self on top of the cliff. the townsfolk turn and head back as the group continues down the road towards the house.
Outside the Mansion
- -2 back doors are found
-near one of the back door is a well, The Witness examined the depth of the well when 2 snakes jumped out striking him and knocking him unconscious.
-Azineia puts the snakes to sleep, and Quildor kills one. The other is tossed back into the well.
-the back door is open and rotted off.
-the party begins to walk into the building, which is weakened and rotted.
-footprints are made out in the dust.
-the footprints lead to a trapdoor in the far west room, upon disturbing the the door a frightening voice shouts a terror warning.