Everyone Tanks Healers DPS
- 100k+ Power
- Armor Penetration Capped (68k)
- Accuracy Capped (68k)
- Any of the Spy Guild's helms (+5% damage increase)
- Discord for hearing. Mic not required.
- Defense Capped (68k)
- Hybrid single target DPS/Tank Loadout
- Hybrid single target DPS/Heals Loadout
- Single target full damage loadout
- Critical Strike Capped (68k)
- Combat Advantage > 80k
Phase 1
- Standard Tank and Spank for 3 healthbars
- Do not use Dailies or Artifacts during this phase
- Use At-Wills only to bring down her 4th Healthbar
- 4 mimic lanes. All mimics must be defeated.
- Each DPS solos a lane. Healer & Tank team up in 4th lane.
- Tank and Healer combined must equal a DPS in damage for this portion.
- If a mimic reaches the middle a Butterfly Golem spawns. They hit hard and you probably won't be able to kill them. Imperative this does not happen.
- It looks like each lane will need to deal with 2-3 mimics.
- Mimics are immune to all control effects.
- Do not move to other lanes to help. This is a party DPS check and each lane must be handled independently.
- 1 player is cocooned.
- Cocooned player needs to announce they are cocooned.
- Healer needs to fully heal cocooned player
- Rest of team can either run from cocoon to avoid it or huddle on cocoon if they can as a group mitigate the damage.
- Return to DPS on boss
- There is a second mimic phase, unsure of spot.
- Same as first Mimic Phase