You have saved the town of Phandlin, you have retrieved the relics stolen by Keraptis and returned them to the Masked Lords of Waterdeep. Recovering from your adventures here in Waterdeep, rumors of a Death Curse begin to fill the streets.For the past several days, the talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised — and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.
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We will be starting with our Team1 toons 10 weeks after where we left off in the White Plume Mountain at level 7. However I will give you have 3 options for the upcoming campaign:
Choices:
- Retain your toon, gear, treasure and level as is.
- Change your subclass of your existing toon, retaining gear, treasure and level.
- Reroll from scratch a new level 7 character
- with 625 gold and normal starter gear or...
- with 500 gold, one basic +1 weapon and normal starter gear.
Campaigns: "Lost Mines of Phandlar"(lvl1-4) > "White Plume Mountain"(lvl 5-7) > "Tomb of Annihilation (lvl 7-?)
- Baiz "Jilto” Gnome Wizard illusionist (7)
- Kermit "Kharas" Dragonborn Paladin(2)/Warlock Hexblade(5)
- Talolan "Lisa Bartin" Human Fighter Samurai(7)
- Zelldeb "Zildur Groundviewer" Deep Gnome Rogue Thief(7)
- Ojike “” Elf Grave Cleric
- Decide which toon your bringing to Chult.
- Rebuild your toon in dndbeyond.com
- Sell your treasure (necklaces, rings etc) if applicable.
- Read the new Tool details section of Xanathar's Guide. Lots of new uses for tool kits!
- Select Downtime Activities. (10weeks in Waterdeep)
- Receiving training in a language or new tool (10wks - INT)
- Brewing Potions of Healing.
- Caurosing
- Crime
- Gambling
- Pit Fighting
- Relaxation
- Religious Service
- Research
- Sell Magical Items.
- Scribing a Spell Scroll
- Work
- List what you bought and trained in below during your 10 weeks in Waterdeep.
- Update your toon in roll20.net
- Magic items will only be given as loot and rewards so you are unable to buy any out of game.