Poll: What Boon-Granting Structures Should We Build?

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Kermit
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Re: Poll: What Boon-Granting Structures Should We Build?

Post by Kermit »

Thanks for the research on this Hector! I think what you indicate is bang on, although we might skip Tower lvl 2-3 and use resources on the next target. Again we always ask officers / members input as we go along
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Re: Poll: What Boon-Granting Structures Should We Build?

Post by bluebutton »

Kermit wrote:Just to recap our plan:
As Stable Arp is unlocked only at lvl 3 (need guild hall lvl 7), and it only gives +def at lvl 1 and 2, we decided to start with the Wizard Tower (+hp), which has a greater impact on most of our non-tank class stats than defense.

Once we've unlocked Guild Hall level 7, the will have access to Stable lvl 1-2-3 and ArP, our next target
Thanks for the response. I trust y'all. Sorting out the path is not something I really want to wrap my mind around. I'm so glad y'all are in the details of all this. Just tell me what to contribute :)
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Tundrra
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Re: Poll: What Boon-Granting Structures Should We Build?

Post by Tundrra »

The wizard tower 1 and mine 1 were built last night. Hooray for our first boon!
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Re: Poll: What Boon-Granting Structures Should We Build?

Post by Tundrra »

I'm going to take the poll off the forum index page in afew days, so if you want to change your vote do it asap:)


I do want to poin out Mendi's post about the explorers guild building http://newoutriders.org/forums/viewtopi ... =88&t=4653
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