<swtor> Knights of the Eternal Throne Info

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Re: <swtor> Knights of the Eternal Throne Info

Post by Intisar »

http://www.swtor.com/community/showthread.php?p=9266437
Game Update 5.2 will be launching on Tuesday, April 11th. As we begin to get closer to that date we want to talk more about some of what you can expect in the update. Starting on Monday, here are some of the 5.2 topics we will begin talking about:
  • New Galaxy Map
  • PvP on Iokath
  • The Daily Area - What's different and what's the same
  • Access to Iokath - Who, When, How
  • Choosing a Faction on Iokath
We are also planning to do our 5.2 Twitch stream in the next couple of weeks. On that stream we will not only talk about 5.2, but show you some of it as well. Thanks everyone!
This is your basic announcement of an announcement post, but the biggest piece of information is that we now have a date for patch 5.2. This means April 10 will be the last day to take advantage of the bonus CXP event. If you ever want some help finishing up a weekly or banging out some uprisings, please let us know!
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Re: <swtor> Knights of the Eternal Throne Info

Post by Intisar »

http://www.swtor.com/community/showthread.php?p=9269024

Here is the latest news regarding how choosing which faction to aid on Iokath with affect open world PVP. It's a pretty neat idea I think!
With the launch of 5.2 “The War for Iokath” we wanted to be sure to encourage PvP wherever possible. It is a part of the design of the Missions on Iokath that players will be running into each other fairly often. This afforded us the opportunity to make PvP more of a focus beyond just a place for open world PvP to occur. Here are some of the things that set Iokath apart as it relates to PvP:
  • In open world PvP, enemies and allies will be determined by the Faction you choose to fight for, not the faction your Class is a part of.
    • Ex: If you are Trooper who chose to fight for the Republic, you will be flagged as an enemy against a Jedi Knight who is fighting for the Empire.
    • Choosing which Faction to side with has no effect on your character outside of Iokath.
  • You will be able to loot Iokath specific currency from other players that you kill. You will not actually be stealing that currency from them, but it will “drop” from them similar to how it works for NPCs.
  • On Iokath you can spend that currency to do special things such as piloting a walker. You will be able to pilot the walker in the same area as other players and use said walker for murderous intent against enemy players.
As you can see there are some specific additions that we are making in 5.2 to really encourage open world PvP play. Let us know if you have any questions about these changes.
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Re: <swtor> Knights of the Eternal Throne Info

Post by Intisar »

Many of the SWTOR influencers have released info regarding the new Ops boss, Tyth. There are no story spoilers here, but if you want see the boss and his introductory cut scene for yourself next week, you might want to skip these videos.

Kid Lee has a long (28 minutes) video showing the trash and the entire boss fight in Storymode. You can get a good sense for the whole fight from this.

https://youtu.be/vB8KCmsLMb4

SWTOR Centrals video is much shorter (11 minutes) and features just the boss fight in SM and a couple wipes in Hard Mode:

https://youtu.be/WNAwBLR2B8o

Can't wait to see it for ourselves next week!
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Re: <swtor> Knights of the Eternal Throne Info

Post by Sofija »

I want to hear how it goes when ya'll run it. Might entice me enough to pop my head back in.
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Re: <swtor> Knights of the Eternal Throne Info

Post by Intisar »

Here are the final 5.2 patch notes. Buckle up!
Game Update 5.2
*subject to change until release on 4/18*

Highlights
  • New Iokath Storyline: When a superweapon of unimaginable power is discovered on Iokath, you must choose to align your forces with either the Republic or Empire -- and deal with the inevitable consequences. Once you complete the storyline you will gain access to host of repeatable Missions in a brand-new daily area.
  • Returning Companions: Prepare to fight alongside Former Sith Warrior Companion Malavai Quinn or former Republic Trooper Companion Elara Dorne!
  • Gods From the Machine: Team up with friends and guildmates to take on the first boss of this new Operation, Tyth, the God of Rage.
  • Galaxy Map: Accessible from anywhere, explore the galaxy like never before with the new and improved Galaxy Map.
  • Galactic Command Gearing Changes: Crates get better as you level, greater chances to get set bonus gear, guaranteed Unassembled Gear drops on Operation bosses, and more!
  • Master Mode Uprisings: Earn new Achievements as you fight through all 10 Uprisings, now available in Master Mode.
  • Updated Class Story Introductions: The introductory scenes for the original eight class storylines have been significantly updated and improved.
General
  • The Knights of the Fallen Empire Chapter 1 “The Hunt” and Chapter 2 “A Dream of Empire” Mission Rewards have had their Command Experience values reduced.
  • The audio that plays when a Group Finder queue is ready has been improved to be more noticeable.
  • The 100% Command boosts, both from the vendor and Cartel Market now work at all Command ranks.
  • Republic players can now obtain the “Makeb’s Mysterious Survival” codex from the Makeb Weekly Mission. This once again allows Republic players to obtain the “Loremaster of Makeb” Achievement.
  • The Imperial Scholar title and codex can once again be earned by completing “The Hate Machine” Mission on Korriban.
  • Credits have been added to the in-game mail a player receives for choosing the light side conclusion of KOTET.
  • Removed an incorrect border color which would appear on the Knights of the Eternal Throne loading screen on some screen resolutions.
  • Coruscant authorities have taken an aggressive stance against weeds growing planet-wide. Players will see a reduction in plants randomly sticking up through metal flooring around the planet.
  • Imperial and Republic Fleet Exploration Achievements will now display properly in the Achievements interface.
  • The Quick Travel bind point for Breaktown now automatically unlocks during Chapter VII: The Lady of Sorrows when you arrive in Breaktown for the first time.
  • Custom HK-51 appearances will now appear properly during Chapter IX: The Alliance cinematics.
  • Quick Travel abilities can now be used from inside of ship hangars.
  • The following Legacy Perks now have additional benefits due to the new Galaxy Map:
    • Priority Transport: Personal Starship – If you have this perk you can travel directly to your ship from the Galaxy Map.
    • Priority Transport: Planet – If you have this perk you can travel to that location via the galaxy map for no credit cost.
  • All enemies now have a Command Experience value when killed.
  • The base Command Experience rate has been greatly increased. The new base rate is slightly lower than the adjusted rate from the Command XP event.
Classes + Combat
  • Corrected an issue where Veeroa Denz would not use the Finishing Strike ability while in Damage Mode.
Flashpoints + Operations + Uprisings

General
  • Bolster for all PvE content has been buffed slightly.
Flashpoints
  • All Story Mode Flashpoints will now drop loot as intended.
  • The final boss of Veteran and Master Mode Flashpoints will now drop loot for level 50-60 players, as intended.
  • Players will now only have one Bolster tooltip as intended during the Story Mode Battle of Rishi Flashpoint.
Operations
  • Defeating the Cartel Warlords in Scum and Villainy in 8-player Master Mode will no longer also grant the Achievement for defeating them on 16-player Master Mode.
  • Fixed a timing issue in the initial phase of the Blaster encounter which would cause Resonant Explosive Probes to have longer durations than intended. This could result in Blaster piling a bunch of explosive probes onto the same (very, very unfortunate) person in cases where he shouldn’t have been.
Uprisings
  • Completing Uprisings on Story and Veteran difficulty will now grant progress towards the General Uprising Achievements “Initial Uprisings (Story), Initial Uprisings (Veteran), Second Uprisings (Story), and Second Uprisings (Veteran).”
  • Kolto stations will now respawn when an entire party dies during an Uprising boss encounter.
  • The final boss of Landing Party will be more respectful of players’ schedules, and will now actually show up for the fight when they should.
  • Doors in the Fractured Uprising will no longer show as locked when you can interact with them.
  • All power-ups in the Destroyer of Worlds Uprisings can now be picked up by players.
Galactic Starfighter
  • Galactic Starfighter Daily and Weekly Missions now award Unassembled Components. Daily Missions award 8 and Weekly Missions award 20.
Items + Economy
  • Female body type 2 characters will no longer have terrifyingly stretched faces while wearing the following helmets: Revan’s Mask, Agile Reconnaissance's Mask, Reaver’s Headgear, Dramatic Extrovert’s Headgear, and the Red, White, Blue, Gold, and Vented Scalene Headgear.
  • The Zakuul Voyager’s decoration preview will now face forward as intended.
  • Unlearned Schematics can no longer be equipped in armoring slots.
  • Since the Outlander Targeter’s Package MK-5 Implant is not a boot, it no longer has a boot icon.
  • Corrected the naming of Weaponmaster and Vindicator armor sets, previously their names were flipped.
  • Summoning the Zakuul Voyager mount will no longer incorrectly summon the Morlinger Phantom.
  • Using the Cybernetic Rancor mount will now properly grant the Stronghold Decoration to the player.
  • Using the Armored Ziost Ice Tromper mount will now grant the correct Decoration to the player.
  • The default preview window display for the Zakuul Personal Dropship has been zoomed out greatly.
  • The Statue: Naga Sadow Decoration will now appear correctly under the Civil > Statues category on the Galactic Trade Network.
  • The Coil Explorer’s Armor Set now lists the correct Cartel Pack source in Collections.
  • All White-Gray Color Crystals are no longer incorrectly listed as Silver rarity items in their Collection’s tooltip.
  • As a player increases their Tier 1 Command Rank (1-89) they will gain higher drop rates of Prototype and Artifact quality gear, while their Premium drop rates will go down. This is to encourage the player getting more consistent set-bonus gear as they level.
  • As a player increases their Tier 2 and 3 Command Rank (90-299) they will gain higher drop rates of Artifact and Legendary quality gear, while their Premium and Prototype drop rates will go down. This is to encourage the player getting more consistent set-bonus gear as they level.
  • Command Rank 300 is now Tier 4 of Galactic Command. Tier 3 will now be Command Ranks 181 – 299. Any Command Crates earned at rank 300 will now contain Tier 4 gear.
  • New Tier 4 vendors have been added to the fleet.
  • All Operation bosses will now drop one Unassembled Gear Piece; the final boss will drop two. This number is doubled for 16-player Operations.
  • Tier 1 Unassembled Gear Pieces no longer drop in Operations.
  • Bosses will now drop the following Unassembled Gear Pieces in existing Operations:
    • Tier 2 Legendary Unassembled Gear Pieces - Story Mode
    • Tier 3 Legendary Unassembled Gear Pieces – Veteran Mode
    • Tier 4 Prototype and Artifact Unassembled Gear Pieces – Master Mode (Non-final bosses)
    • Tier 4 Legendary Unassembled Gear Pieces – Master Mode (Final bosses)
  • Gods From the Machine bosses will drop:
    • Tier 3 Legendary Unassembled Gear Pieces – Story Mode
    • Tier 4 Legendary Unassembled Gear Pieces – Veteran Mode
  • Tier 2 Unassembled Gear no longer has a Tier 1 gear requirement to purchase from the Unassembled Component vendor.
  • Gear vendors will now only show your Disciplines gear by default. If there isn’t Discipline-specific gear, all items will be shown.
    • A dropdown menu has been added to gear vendors allowing you to switch to other Discipline’s gear, or to show all available items on that vendor.
  • Tier 1, Tier 2, and Tier 3 25% Command XP boosts are no longer available for purchase. Existing boosts will remain in your inventory and can still be used.
  • A new 25% Command XP boost has been added to the Command Token vendor, it works at all Command Ranks.
  • The tireless engineers at Czerka Novelty Labs have released a free software update for the Czerka Crate-O-Matic that incorporates a Zakuulan crate into the device’s repertoire. Czerka has refused to confirm rumors that this same update introduced a bug into the device wherein it may, in very rare cases, disguise a user as a potted plant.
Missions + NPCs
  • Corrected an issue where the following Companions would not use voice lines while in healing mode: Vette, Andronikos Revel, Ensign Temple, Jaesa Willsaam (Light Side only), Lieutenant Pierce, Ashara Zavros, and Xalek.
  • Added more Cyber Mercenaries to the “Abandoned Bunker” Heroic Mission on Voss so that the Bonus Mission is now possible to complete.
  • It is no longer possible to incorrectly obtain the “Into the Killik Warrens” Mission on Alderaan.
  • Completing “The Forgotten Trophy” Alliance Alert will no longer grant the player Broken Commendations.
  • Invisible assassins are no longer hiding in Chapter XV of Knights of the Fallen Empire. Players can no longer be instantly killed by interacting with certain weapon lockers in the Chapter.
  • Corrected an issue where Shield Bunkers would not spawn on certain planets which would prevent Star Fortress Mission progression.
  • Adjusted formatting in the Mission tracker for some KOTFE and KOTET Chapters so that text would not be cut-off in French and German.
  • The “Cleanse the Corrupted” Mission on Voss has had the amount of mobs reduced and the bosses overall power lowered to make the Mission easier.
  • The Smokescreen Toxin debuff will now remain on the player as long as they are in the toxin room during the Biological Warfare Mission.
  • Bounty Hunters will now receive a moddable Blaster Pistol when completing the Mission “Escaping Hutta.”
  • Addressed an issue where if a Jedi Knight repeated Chapter III: Outlander they could no longer summon T7-01.
  • EPHEMERIS will no longer have two nameplates when encountered in Star Fortresses.
  • The final boss for the Mission “War on Spice” on Tatooine has had their difficulty increased.
  • Rathen-Predot, Chorto Rinn, and the Eagle will no longer respawn as friendly NPCs after the choices the Imperial Agent makes during the “Hostile Takeover” Class Mission.
  • Piij, the vendor for the Eternal Championship, will now be a little more chatty when you interact with them.
  • More Tarlem Militia Forces have been added to the phased Mission areas for “Landing Party” so that the Bonus Mission “Mauling the Militia” is possible to complete.
  • Elder Manka Cats on Alderaan will now properly count towards the completion of Beasts of Alderaan Achievements.
  • Corrected an issue where the player would not receive the Star Fortress Achievement “One For All” if their Companion landed the killing blow on Forta.
  • The first Herald of Zildrog will no longer despawn after Gungus is defeated in the Eternal Championship.
  • Tooltip copy has been added for the “Smokescreen Toxin” debuff that players receive during the “Biological Warfare” Mission on Corellia. Companions will now be affected by “Smokescreen Toxin” as intended.
  • Aric Jorgan will now be more chatty when the player interacts (right clicks) with him.
  • Ak’ghal Usar will now trigger voice lines properly during combat.
  • Nerf calfs around the galaxy have become strangely hungry as of late…
Warzones
  • Increased the requirements to earn Damage Done, Healing Done, and Damage Prevented medals.
  • The Command Experience bonus earned for each medal a player has at the end of a Warzone has been increased.
  • To account for Tier 4 gear, PvP Bolster has been increased to item rating 238.
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Re: <swtor> Knights of the Eternal Throne Info

Post by Intisar »

Nerf calfs around the galaxy have become strangely hungry as of late…
This is clearly the most important part of the patch notes. I MUST KNOW THE TRUTH!
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Re: <swtor> Knights of the Eternal Throne Info

Post by Intisar »

A first look at your upcoming battle against twin Operation bosses!

Meet Esne, a cunning battlefield warrior fueled by envy and hatred.
Image
Here is BW's tweet with a larger image:

https://twitter.com/SWTOR/status/856925228764721152
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Re: <swtor> Knights of the Eternal Throne Info

Post by Intisar »

Think you can take on twin sister superweapons?

Introducing Aivela, driven by fiery passion; second in a pair of upcoming Operation bosses!
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https://twitter.com/SWTOR/status/857659706621530113
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Re: <swtor> Knights of the Eternal Throne Info

Post by Intisar »

http://www.swtor.com/community/showthread.php?p=9302353

SWTOR's new producer Keith Kanneg recently gave the forums an update on the long awaited roadmap. Unlike many of BW's usual announcements of announcements, he did include some actual information on next month's patch to whet our appetites!
Hey everyone,

Wanted to provide an update on my first Producer Roadmap, but getting it published is taking longer than I anticipated. Partly my own fault, as my Dad came to visit and I took a few days off over the past couple of weeks to spend time with him. This ultimately slowed my progress but I am back in full swing now and pushing to get the roadmap completed.

I honestly thought I would have had the roadmap done and communicated already, but, I realistically need more time to finalize it. Translated: That means end of this month, but with full intention of delivering it sooner. <sad face> This is not something I wanted to tell you, but I promised to keep you up-to-date on what’s happening.

While you continue to wait, here’s a few highlights of Game Update 5.2.2 scheduled for mid-June (yes, in 2017):
  • The Nar Shaddaa Nightlife event returns with old and some awesome new rewards
  • New Character Perks to increase your speeder piloting speed to 120% and 130%
  • Companions will gain influence through standard crew skill missions
  • Full Tier 1 gear available from existing Fleet vendors using Command Tokens – this means you can obtain a full bonus gear set for under 800 Command Tokens. You will be able to choose the type of gear you want to purchase (DPS, Tank, or Healer).
  • We made a variety of changes to Galactic Starfighter – primarily aimed at reducing the cost, increasing requisition rewards, and offering all players a Gunship and Bomber as standard ships (available in your hangar).
I will continue to pass on roadmap updates as I have them. We do have an exciting year ahead of us and I look forward to sharing it you.

---Keith
In addition Charles Boyd answered a question in another thread about adding weapons to outfit designer had this to say:
We've been discussing this one a lot recently, and we're working on how we could fit it into the schedule for this year. Once that gets firmed up we'll let y'all know.
Finally the dataminers have been busy and without spoiling anything, it seems there are two new strongholds in the pipeline, and additions to the Nightlife event include an alien companion and a large creature mount.

This all sounds neat. I fully expect the new speeder piloting ranks will cost millions and millions of credits, as will the strongholds, but I look forward to going decorating crazy again. The Nightlife Event isn't my favorite thing, but I'm hopeful that gaining the new prizes won't take too much mindless clicking on a slot machine.

That said, I'm quite pleased to see BW actually communicating regularly again
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Re: <swtor> Knights of the Eternal Throne Info

Post by Intisar »

Part of the recent road map released by BW included class balance and changes and info about what those changes will be is starting to emerge:

http://www.swtor.com/community/showthre ... dit9325774

Here are the classes and specs they're starting with:
  • Sorc and Sage
    • Madness/Balance
    • Corruption/Seer
  • PT and Vanguard
    • Pyrotech/Plasmatech
  • Assassin and Shadow
    • Hatred/Serenity
  • Sniper and Gunslinger
    • Virulence/Dirty Fighting
    • Engineering/Saboteur
  • Merc and Commando
    • Innovative Ordnance/Assault Specialist
    • Arsenal/Gunnery
Today the first specifics have emerged. Serenity is getting a nice buff!

http://www.swtor.com/community/showthread.php?t=924167
Below you will find the first set of changes that are planned for Game Update 5.3. Here is a statement from the Combat team on what their plans are for Hatred and Serenity.

Quote:
With the Class changes in 5.3, we wanted to address several balance issues. One Discipline that we found to be lagging behind its target DPS output was the Hatred Assassin / Serenity Shadow. We changed several skills for this Discipline to increase its DPS output.
  • We wanted to help Hatred / Serenity shine at what it is supposed to be known for: high sustained melee damage. So we increased the damage bonuses granted by Deathmark / Force Suppression and Fulguration / Rebounding Force to boost the DoT damage for the Discipline – increasing the periodic damage it deals and its overall DPS output. We also wanted Hatred / Serenity to be better at finishing off enemy targets, so we increased the effectiveness of Inevitable Demise / Aching Mind (which helps to boost its overall DPS output as well).

    Finally, we wanted to make Force regeneration for Hatred / Serenity a bit more consistent and increase the Force cost efficiency of Leeching Strike / Serenity Strike, so we made some adjustments to Leeching Hunger / Serene Poise and the amount of Force restored by Fulguration / Rebounding Force to achieve these goals. This should give players of Hatred / Serenity a smoother and more reliable source of Force regeneration.

    In 5.3, players of Hatred / Serenity should find that their DPS output potential has increased and that their Force regeneration is a bit less random and more manageable.
With that in mind, here are the exact changes currently planned for 5.3 in July (subject to change, of course):

Assassin
Hatred
  • Increased Deathmark's periodic damage boost from 10% to 15%
  • Increased Fulguration's damage bonus for Creeping Terror from 10% to 15%
  • Fulguration restores 3 Force (down from 5) when Lightning Charge deals damage
  • Increased Inevitable Demise's low health damage bonus from 15% to 30%
  • In addition to its previous effects, Leeching Hunger now restores 4 Force for each of your damaging periodic effects on a target damaged by your Leeching Strike
  • Clarified the tooltip for Crackling Charge

Shadow
Serenity
  • Increased Force Suppression's periodic damage boost from 10% to 15%
  • Increased Rebounding Force's damage bonus for Sever Force from 10% to 15%
  • Rebounding Force restores 3 Force (down from 5) when Force Technique deals damage
  • Increased Aching Mind's low health damage bonus from 15% to 30%
  • In addition to its previous effects, Serene Poise now restores 4 Force for each of your damaging periodic effects on a target damaged by your Serenity Strike
  • Clarified the tooltip for Force Focus

Please let us know what you think of these changes! Post your thoughts below, thanks everyone.
Future updates will likely include nerfs for some classes. I'm not saying they're gonna nerf my sage and funslinger, but they're gonna nerf my sage and funslinger. #sadface
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