5e White Plume Mountain (Tundrra) info

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Tundrra
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5e White Plume Mountain (Tundrra) info

Post by Tundrra »

This will be an home brew adaption of the original 1979 WPM converted over to 5e. We will be starting with our current level 5 characters from Talolan's "Lost Mines of Phandelver" and will be starting with 1 level 5 back up in case of unforeseen deaths. :shocked

Tundrra DM
  • Talolan (Lisa Bartin, Human Fighter)
    Kermit (Raharmir Whitepaw, Taxabi Bard)
    Roxanne (Nicnivin, Wood Elf Ranger)
    Baiz (High Elf Wizard)
    Acronn (Ruburt Von Hessin, Human Fighter)
    Nimm (Nieroma Half-Orc Palidan)
backups level 5
  • Talolan (Nara Wraton, Fighter 1/Wizard 4)
    Kermit (Kharas Drachedandion, Dragonborn Fighter 1/Warlock 4)
    Roxanne
    Baiz
    Acronn
    Nimm (Davin Lightwalker, Human Monk)
<spoilers>WPM Adventure Journal<spoilers>
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Re: 5e White Plume Mountain (Tundrra) info

Post by Kermit »

Can you update my character name from Kerminayor (was a palce holder) to Kharas Drachedandion

I will send updated character sheet as well

Thanks

~K
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Re: 5e White Plume Mountain (Tundrra) info

Post by Tundrra »

Talo prepped everyone's level 5 changes:

Baiz
Gain 6 Max HP
Spell Slots: 4 1st level; 3 2nd level; 2 3rd level
Spells Added to Spellbook: Two spells of levels 1, 2 or 3.
Spells Prepared: 9 (level 5 + 4 int modifier)

Nicnivin
Gain 7 Max HP
Spell Slots: 4 1st level; 2 2nd level
Spells Known: Gain 1 Ranger spell of 1st or 2nd level (for a total of 4)
Class Features: Extra Attack (you can make a 2nd attack when using the Attack action)

Nieroma
Gain 8 Max HP
Spell Slots: 4 1st level, 2 2nd level
Spells Prepared: 4 spells from the Paladin spell list of 1st or 2nd level (2 Cha Mod + 1/2 your Paladin level, rounded down)
Class Features: Extra Attack (you can make a 2nd attack when using the Attack action)

Raharmir
Gain 6 Max HP
Spell Slots: 4 1st level, 3 2nd level, 2 3rd level
Spells Known: 8
Class Features: Bardic Inspiration increases from a d6 to a d8
Class Features: Font of Inspiration (You regain all of your expended uses of Bardic Inspiration when you finish a short or Long Rest.)

Rupert
Gain 8 Max HP
Class Features: Extra Attack (you can make a 2nd attack when using the Attack action)

Tundrra
Gain 7 Max HP
Spell Slots: 4 1st level, 3 2nd level, 2 3rd level
Spells Prepared: 9 (4 Wis Mod + 5 Cleric Levels), not including your Domain Spells
Class Feature: Destroy Undead (Starting at 5th level, when an Undead of CR 1/2 or lower fails its saving throw against Your Turn Undead feature, the creature is instantly destroyed.)
Life Domain Spells Known (Do not count against your prepared spells):
1st Level: Bless, Cure Wounds
2nd Level: Lesser Restoration, Spiritual Weapon
5th Level: Beacon of Hope, Revivify
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Tundrra
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Squired SWG 03.21.2004
Recruited SWG 12.12.2003 by Baron Brambt
Location: Bloomington, IN

Re: 5e White Plume Mountain (Tundrra) info

Post by Tundrra »

So is Rubert up to 3 attacks with is "bonus action" back hit with the halberd?
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Re: 5e White Plume Mountain (Tundrra) info

Post by Kermit »

SOoooo looking at this, we're loosing a healer :)

I guess I need to keep cure wounds spell!

This means: for level 5 spells as follow:

Level 1:
fairie fire
Tasha's
Dissonant whisper
[strike]Heroism[/strike] -> removed
cure wounds

Level 2:
[strike]heat metal[/strike]-> removed
suggestion
Shatter

Level 3:
Bestow Curse
Fear

Cantrips:
Vicious Mockery
Minor Illusion (or light? Talo, does your fighter need light?)
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Re: 5e White Plume Mountain (Tundrra) info

Post by Talolan »

Tundrra wrote:So is Rubert up to 3 attacks with is "bonus action" back hit with the halberd?
Yes. And five if he uses an Action Surge. Lisa is the same way. 2 normal attacks and a bonus action hand crossbow attack.
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