[7DtD] State of the game

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Soulfinger
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[7DtD] State of the game

Post by Soulfinger »

Following up on the other threads, this one is dedicated more to a "state of the game" rather than actual game play activities.

Much of this information comes from the Tumblr blog here:
http://joelhuenink.tumblr.com/

As mentioned, 7 Days to Die is a "Survival Crafting" game where you have to survive (eat, drink & avoid/defeat zombies) and can craft items (everything from armor & weapons to food & medicine to buildings). The environment is fully destructible (meaning you can dig a hole down to the bottom of the world, and anything - ANYTHING - can be completely demolished.

Currently the game is in Alpha V12 which has added:
- Weather (rain, snow) although it doesn't yet have any impact on the player
- MiniBike (vehicle you can ride & store stuff in)
- Attachments for weapons (the only one I know of right now is a flashlight, but supposedly there are or will be more).
- V2.5 of the "procedurally generated map". It was supposed to be map 3.0 but the programmer had a holiday and it wasn't able to be completed in time for A12. This includes realistic streams and lakes, roads that actually lead somewhere (to a town, or to a house) and appropriate climate transitions (from temperate forest to arid desert OR mountains/snow regions).

A12 also changed some game mechanics
- Experience for crafting allows players to advance their level by crafting items
- Quality-based loot based on character level (not working very well)
- Crafted quality based on character level (working very well)
- Reduced impact of food - players now have to get more food to fill their bars (hunger/thirst) making pure survival more challenging.

A13 is a long way off, but the things they are planning to release:
- A skill system (not sure if that will be read for A13) - currently you have a large number of items you can build, but you are required to find books or recipes for more advanced items. That is expected to be removed or changed as a large number of those recipes will go into a skill system (level up, gain a skill, unlock recipes).
- HD models for zombies (they are posting screenshots of the 3 or so they have already completed).

Future plans include:
- NPCs with quests

I will try to keep this updated with key game changes and mechanic changes for those that are interested.

Oh, and there are no lightsabers in the game, although the generous modability of the game would theoretically allow you to add one....
SWTOR Republic - Poobah (60 Guardian), Fece (60 Scoundrel)
SWTOR Imperial - Soulfinger (60 Sorcerer), Solsismic (51 Powertech), Isith (50 Marauder), Sinet (20 Operative)

Free Tadziki? Yah! --Treek.
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