Search found 87 matches
- Wed Jan 29, 2020 10:04 am
- Forum: Stronghold
- Topic: What's next for the Stronghold
- Replies: 35
- Views: 55275
Re: What's next for the Stronghold
Just in case anyone was still looking, I am no longer maintaining that spreadsheet.
- Sat May 04, 2019 1:04 pm
- Forum: Information & Updates
- Topic: Mod16 - more changes coming, TBA May 7th
- Replies: 0
- Views: 8569
Mod16 - more changes coming, TBA May 7th
TLDR version: Per this official post , Cryptic isn't quite happy with mod16. There will be some announcements on a livestream at 11AM PDT May 7th. I wouldn't make any sudden changes with toons in mod16 until details are out. Gory details version: Reading that announcement thru my corporate-speak de...
- Sat May 04, 2019 11:14 am
- Forum: The Moonstone Mask
- Topic: If Eternity Should Fail
- Replies: 4
- Views: 8664
Re: If Eternity Should Fail
I just posted this on the official forums . This is a list of many of the things I see that make mod16 busywork *before* you can get out and play. Note: there is also this official post admitting that things aren't in a great place. More to come on Tuesday May 8th. With the advent of MOD16, my bigge...
- Fri Apr 26, 2019 9:31 pm
- Forum: The Moonstone Mask
- Topic: If Eternity Should Fail
- Replies: 4
- Views: 8664
Re: If Eternity Should Fail
Punching above your weight/ilevel and beating dungeons are the things NOR is proud of? What about the people (me) who grind a ton to get better ilevel to make up for only fair-to-middling playing skills? 4+ years of maining a CW and the whole building/spending stacks mechanic never was interesting o...
- Wed Apr 24, 2019 9:17 pm
- Forum: The Moonstone Mask
- Topic: If Eternity Should Fail
- Replies: 4
- Views: 8664
Re: If Eternity Should Fail
I'm not a fan of mod16 as implemented. Needed months more in development, or a separation of the new content from the crappy new combat As a professional game developer (but never worked for Cryptic or any other MMO maker), I do see that the old combat system was far too complicated to 1) understand...
- Sat Mar 02, 2019 1:52 pm
- Forum: Information & Updates
- Topic: Mod16: Control Wizard
- Replies: 3
- Views: 2495
Re: Mod16: Control Wizard
Aratech and similar 1-target types might enjoy keeping using the Disintegrate path. Benn was never that - control and AOE. Now, the control and buff paths are squished into one weaksauce DPS path. I can't do much damage at all, and I can't keep enemies still or even slowed either. Not a fan whatsoev...
- Fri Mar 01, 2019 10:46 pm
- Forum: The Moonstone Mask
- Topic: Mod 16: Undermountain
- Replies: 6
- Views: 2866
Re: Mod 16: Undermountain
Not a fan whatsoever. After what I thought was a close-enough rebuild of Benn, I now get munched to death in 3 seconds by a pack of Zombies (L70) in Dread Ring just outside the camp. 16K ilevel, etc. This mod is for the elite player. I play for comfort, not tweaking and changing. Devs and some peopl...
- Tue Feb 26, 2019 10:21 am
- Forum: The Moonstone Mask
- Topic: Mod 16: Undermountain
- Replies: 6
- Views: 2866
Re: Mod 16: Undermountain
I do think a guildwide game-email ought to go out - not everyone ingame is paying attention to forums (official or here). Thanks
- Tue Feb 19, 2019 10:55 pm
- Forum: Information & Updates
- Topic: Undermountain Announced
- Replies: 8
- Views: 2929
Re: Undermountain Announced
Boons will probably also carry forward - I don't think they've ever nerfed those other than obsolescence by power creep. Now is a great time to earn out any campaigns you want.
- Thu Feb 07, 2019 9:44 am
- Forum: Class Builds
- Topic: Into the Woods on AC vs DO
- Replies: 2
- Views: 2320
Re: Into the Woods on AC vs DO
From what I've read, the two builds need a lot of different gear and/or enchants. Is that still true? Do you have links to builds with DO & AC that are budget builds for those not wanting to do a lot of re-gearing?